Evil creatures attacked your castle and you have to defeat them. Use your bow and 10 magic spells to shoot down the monsters. Gain experience and upgrade your skills. Collect gold and buy upgrades for your hero! To collect gold, you need to hit it with an arrow.

Asset authors:

  1. Graphics: brullov, Jesse Munguiarvros, LuizMelo, AstroBob, sanctumpixel
  2. Icons: cheekyinkling
  3. VFX: CodeManu, Stealthix
  4. UI: 0x72, wolf_viciox
  5. Music: SVL
"Dear friend! What I enjoy most is making games. The ability to create living virtual worlds is incomparable to anything else. But the reality is that my real world is being destroyed. I live in Ukraine. I thank everyone who helps our country. Any help and support from you is invaluable! Thank you!" 

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorMasker
GenreAction
Made withGIMP, Unity, Audacity
Tags2D, Action RPG, Arcade, Creepy, Fantasy, micro-rpg, Pixel Art, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsMouse

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Medieval castle defense PC.zip 19 MB

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Comments

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The aiming sure is awkard in the beginning. But you barely need it once you get the hang of it. Game was pretty easy. Only had 5-6 Upgrades and already managed to beat the game with only Mages and a few manual shots for the flying units. 

(1 edit)

Yes, shooting units are very strong, but this applies to enemies too. Mages are perhaps the strongest.

Hey there! You got a super cool game! but it's so hard to aim with that inverted controls! Can you add an option to remove inverted axis?

Hello. The sight is not inverted, just after pressing the mouse button you need to move the cursor to the left (as in angry birds, but any starting point). If you draw to the right, then the angle is modulo and looks like it is inverted (this is done to prevent the archer from turning the bow back, which would look unnatural).

Alright, I got it now. Yeah, it is a bit easier now, but it is still pretty hard to hit the enemies, and having to hit a slime twice to kill them makes it quite hard. idk, maybe I'm just a noob, but I can't pass the second level. It would also be nice to have an indication that we should shoot the gold coins and bars, I got it by chance.

Also, the shot recharging speed I think could be a little faster, maybe if there was a small visual indication of the aim, the player wouldn't need to shoot so much and the speed would be fine.

Added to the description of the game about collecting gold. For gold, you can buy an upgrade that speeds up stamina recharge. In the next update, I'm thinking of adding a small visual sight. In general, I thought to add it right away, but then changed my mind so as not to simplify the shooting too much.